The title and editing...

In order to really sell the mockbuster idea, I had to imitate the Cloverfield logo.
Conviently it was simply a case of copying the font and playing layers and motion blur in Pshop.

With the editing, i probably overdid the static and interference effect, but i think overall it works, and the editing tries to roll with the B-movie idea.

I'm happy with the ending, as the dead tone does what it needs to, abrupty ends the peice in a suitable manner.

One of the considerations, is trying to keep the static out of the way so the VFX are not obscured, while trying to keep it true to the idea of recovered footage.

this was achieved through affecting the start and end of the shots, where little happens.







over all im happy how it came out, the small touches of re-jigging the lights inside the toaster, and applying a very subtle noise to the beauty layer did alot of good for the peice?


things to improve?
perhaps make the toaster glow red right before it attacks?
              -while it would look good, i think it would need to glow beforehand.
              - the others would need to as well; and i think that may have been distracting.

sound is not a quick job!

I had definately under estimated how much sound both played a part in the selling of the peice, and in how hard it would be.
I either had to heavily edit the sounds, or create them myself of scratch.
the sound as the toaster hops about in the last shot was a cut and modded footstep in mud, which i used to give the impression they were "cute" as it hopped about.

the sound of them attacking was a mix of an engine, a cat growl and a scratching sound, pitchshifted and mixed together.

back in the second shot where the toaster pops out a baby, the original sound was titled "chopping pork" and again, that was modified for use.

the mic sound right at the end was done by me simply shaking my headset against my leg while recording, as the original landing in the footage was nearly silent, and lacked any impact.

the Dead Tone right at the end was a loop of a much shorter beep.


And of course; no film would be complete without a wilhelm scream :D

Vandalising my work.

One of the issues with the matchmove was that the CG elements looked too good (arrogance!)
they were far too crisp and clean, comapared to the footage, which has a grain to it.
This made it stand out too much, so the solution was to reduce the quality of the render through applying a noise filter to the beauty pass.

i think this turned out well for the peice.

What choo' know about visual editing software?

Finally got around to fixing the lighting issue inside the toaster, albeit in a forced manner...

the issue was with the light disappearing duing the composite, so to get around this, what i did was apply a white surface to the entire exterior of the toaster, and a custom material inside the slots.
i then set up and keyframed the lights. (strangley enough there was alot of light leakage and i only needed 3 lights to illuminate the whole object, despite it being 4 seperate slots all sealed off at the bottom)

What i then did was render out the shot, imported into vegas and chroma Keyed out the white, rather than composite through the alpha or multiplication.

This left only the Black and red of the lights, which gave me the effect i was after.

Death by toaster

The work in progress of the last matchmoved shot in the peice. i tried to combine the goals of moving the objects around the scene, with them jumping behind the counter, and having the actor touch them (or be touched...painfully). i've also continued on the giving them personality angle...with the second toaster spreading his 'wings' as he jumps off the table.

Toasters with personality...

While animating the second shot, where the actor pokes the toaster and it "pops" another one out.
i've tried to give them a small amount of personality, i.e the 'baby' toaster comes out of the bread slot, and it curls up before popping it out.

A rare artistic consideration.

im not one for focusing on the artistic area of work, but i wanted to mention one of the few times i have. while animating the toaster's moving, ive made an effort find the balance between them being metal, and being alive.
So while they may wriggle, their movements often create very metallic "bends" in their surface.




While back on the more technical side, in order to create the wriggling of the toasters, i originally tried to get the affext using jiggle deformers, and wasted an incredibley long time trying to make that work. in the end i gave up with that plan used a latice, keyframing the animations by hand.